Review
Tank Avenger VR Mode Review: What Stays, What's Missing
Partial report on Tank Avenger's VR mode: a fixed 3.5-meter battlefield across four themed worlds, but without drones and the nuclear warhead.
Pros
- Works regardless of room size and lighting
- Four dedicated themed worlds with a wide horizon
- Walls of the real room are shown as a grid overlay
- Your MR play area selection is preserved
Cons
- Attack drones and the nuclear warhead are missing
- Furniture is invisible in VR
- The battlefield is a fixed 3.5 × 3.5 m

The short answer: Tank Avenger’s VR mode makes the game independent of lighting and floor space, and the campaign remains fully playable. In exchange, you give up attack drones and the nuclear warhead, which only appear in mixed reality. For players with difficult rooms, it’s the better choice; for everyone else, mixed reality remains the recommendation.
1. What we looked at
For this partial report, we looked only at the VR mode, using the same criteria as in the main report:
- Space and setup: How much room does the mode need, and how is the battlefield placed?
- Content: What’s the same, what’s left out?
- Safety: How do you see the real room when passthrough is off?
- Audience: Who is this mode the better choice for?
The basis is the studio’s game description. The score is the publisher’s opinion and refers to the game in VR mode.
2. How the VR mode works
You switch it on under SETTINGS → VIEW or directly via the MR/VR toggle in the main menu. When you switch, a note appears explaining what changes. Then the game turns off the passthrough view, and the world of the current chapter builds up from your feet to the horizon.
Each chapter has its own VR world:
| Chapter | VR world | Impression |
|---|---|---|
| Town | Golden Valley | Meadows, fields, lakes, snow-capped peaks in the late afternoon |
| Desert | Red Dune Sea | Dunes, mesas, pyramids on the horizon |
| Jungle | Emerald Mist | misty rainforest and rivers |
| Ice | Polar Night | moon, stars, and aurora over snowfields |
The ground is flat where your real floor is, and transitions into hills and mountains toward the outside.
3. The battlefield
In mixed reality, you paint the play area onto your real floor. In VR, it’s different: the battlefield is a fixed 3.5 × 3.5 m square, regardless of the room. A level uses up to 62 percent of it; the rest stays free for outposts and airdrops.
In the PLACE THE BATTLEFIELD step, the field follows your pointer at a distance of 1.2 to 4.5 meters; pressing the trigger places it. You can reposition it with MOVE IT or IN FRONT OF ME. The position is not saved, so your mixed reality selection is preserved.
Important for small rooms: you don’t need 3.5 × 3.5 m of free space to see the field. But you stand in the game and walk around the field. Move only as far as your real room allows.
4. What’s missing
Two elements are turned off in VR mode:
- Attack drones. In mixed reality, they rise from a station on your floor and hang from a cable that you cut with the controller.
- The nuclear warhead. In mixed reality, it descends onto your tank, and you throw it out of the play area.
The studio explains this clearly: both tasks require real arm movements in a room you can’t see in VR. The threat display in the level menu accounts for this. Everything else remains: all 202 levels, all modes, weapons, enemies, attack helicopters, and power-ups.
5. Safety without passthrough
In VR, you don’t see your room. The game draws the walls as an outline on the floor and overlays a grid as soon as your head or hand comes within about one meter of a wall. Shortly before contact, it turns red. Furniture is not shown at all in VR. That’s the biggest drawback of the mode: really clear the area where you’ll walk beforehand. The safety briefing with five rules also appears here on every start.
6. Who the VR mode is the better choice for
- Dark or very uneven rooms. Mixed reality needs a lit floor. In VR, that doesn’t matter.
- Little contiguous floor space. If you can’t put together the minimum area of 1.5 m², VR is the solution.
- Quest 2 owners. The Quest 2’s passthrough is black and white. If you want to see the colorful themed worlds, use VR.
- Players who want to avoid the physical elements. Without drones and the warhead, there are no fast arm swings.
7. Who should stick with mixed reality
If you have enough space and light, you should use mixed reality. The studio explicitly recommends this view, and the game is complete there. Cutting the drone cable and throwing the warhead are among the game’s most distinctive moments.
8. What stays the same in VR mode
To avoid any wrong impression: the controls are identical in both views. The left stick drives the tank relative to your viewing direction, the right controller’s beam aims at the ground, the trigger fires. The safety briefing, the tutorial in level 1, the three difficulty levels, the garage, and the Map Workshop work just as they do in mixed reality.
Progress is also shared. Stars, high scores, coins, and upgrades apply to the whole game, not to one view. So you can start a level in VR and play the next in mixed reality without losing anything.
One difference indirectly affects scoring: since drones and the warhead are missing, their rewards are also gone. Cutting a drone cable in mixed reality earns 400 points and two coins; defusing the warhead earns 2,500 points and eight coins. So if you play exclusively in VR, you collect coins a bit more slowly. Conversely, the risks are also gone: a warhead that reaches the floor ends the level immediately in mixed reality.
9. Alternatives
If you’re looking for a pure VR game with tanks or military vehicles, you’ll find titles in the store like Gunship Sequel: WW2 VR, which take a different, more simulation-oriented approach. For mixed reality without a VR option, Holotanks is a point of comparison, with local multiplayer there.
10. Bottom line
The VR mode is not a stopgap but a thoughtfully designed second view with its own worlds. However, it is less complete than mixed reality. If your room doesn’t suit MR, it’s a good reason to consider the game anyway. Details are on the Tank Avenger store page.
Bottom line
The VR mode is a solid fallback when mixed reality doesn't work well in your own room. But it's the leaner version of the game: the two most physical moments are deliberately missing.